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Interactive Geometry · physics.connermccarthy.com

The Dimension Tradeoff

Global dimension (illustrative) 3
Volume left in the inner 90% radius
(10%-thick outer shell)
…at d = 3, for comparison
02
shell (fixed by slider) real core volume (shrinks with d)

Dimension (d)3
Shell thickness (% of radius)10%
Fraction of volume remaining in the untouched core
interior_fraction = (1 − thickness)^d
03
man / king woman / queen predicted (king − man + woman)

Cosine similarity: predicted vector vs. actual "queen"
cos(king − man + woman, queen)
Euclidean residual: –
04
±θ° band around equator equator / poles

Dimension (d)3
Band half-width (degrees from equator)20°
Fraction of surface area within the equatorial band
computed by numerical integration of cos(φ)^(d−2) over the band, ÷ over the full sphere
05

Dimensions
Dimension (d)2
Shortest pass (real, d‑dim)
Longest pass (real, d‑dim)
Shortest ÷ longest pass — when this → 1, every player is equally far away
N players on a d-dimensional field; you hold the ball, distances are real d-dim Euclidean
06
hit (inside target) miss

Dimension (d)3
Ball radius (% of box half-width)70%
Probability a random dart lands inside the target zone
p = V_d(r) / 2^d (exact d-dimensional ball volume formula)
Expected tries for one hit: –
Live Monte Carlo: –
08

Property Low dimension (2–3) High dimension (100–1000+)
Volume location Spread throughout the ball Concentrated in a thin outer shell
Sphere surface Spread across all latitudes Collapsed near one equator
Nearest vs. farthest neighbor Very different distances Nearly identical distances
Two random balls overlapping Common Vanishingly rare
Independent "directions" available 2–3 (exactly orthogonal) Astronomically many (nearly orthogonal)
Good for… Geometric intuition, physical space Encoding many features with low interference
Bad for… Representing many independent features Distance-based search, nearest-neighbor lookup
All visualizations are 2D/3D stylized metaphors; the numbers shown are computed using the real mathematics of n‑dimensional geometry.